HA7 Task 1 - Applications of 3D
3D in GamesVirtua Racing
Though its use of 3D polygonal graphics was predated by arcade rivals Namco (Winning Run in 1988) and Atari (Hard Driving in 1989), Virtua Racing had vastly improved visuals in terms of polygon count, frame rate, and overall scene complexity, which all contributed to a greater sense of immersion.
Virtua Racing had vastly improved visuals in terms of polygon count, frame rate, and overall scene complexity, which all contributed to a greater sense of immersion. To this day, Virtua Racing is regarded as one of the most influential video games of all time, for laying the foundations for subsequent 3D racing games and for popularizing 3D polygonal graphics among a wider audience. Although Virtua racing is 3D it was the environments that took full advantage of it.
Golden Eye: Rogue Agent
The also had more 3-D games that further expanded the fast growing culture of realistic game. An iconic 3-D game for the Play station 2 is Golden Eye: Rogue Agent. It's graphics advanced from where Virtua Racing left off, adding 3-D NPCs, 3-D enemies, 3-D Environments and 3-D Objects. This lead to Golden eye having a rather large success for it's time. I believe that the reason Golden Eye was so popular is because the play station hadn't seen many first person shooters and Golden eye was the first one too be made too a very good standard for it's era, this added to it's success massively and this game influenced the First person shooter genre.
Gears of War 4
Hyper realism is now expected from most major game titles. It is the standard that is yet too be pushed with most games, Hyper realistic games include breakable debris, destructible and alterable terrain and weather conditions that change the physics or 3-D atmosphere. Hyper realism (and the overall general quality of modern day expectations of video games) is created by an increase in processing power and computer capabilities, it allows 3-D Designers to use a much larger amount of polygons for their models, therefore they can add little details which make the game look even more realistic, as technology advances, 3-D will inevitably grow with it. Therefore, games will (in the future) become far more realistic.
Super Mario 64
One of the most influential games of its time due to it's sheer popularity and replay ability this game offered players a physics based 3-D environment and a 3-D playable character in 3rd person, unlike some of the other games, this game focused on it's game play and the 3-D aspect of the game. Before this game, Mario was a 2-D scroller game, it's mechanics were very basic with only a few options for what the player could do. Adding a 3-D game to the Mario franchise really allowed the success of this game series to take off further. To this day, it is still one of the highest ranking games in the Mario series including mario games that were made using better 3-D and Technology.
"In terms of sheer innovation, few other games can match what Super Mario 64 brought to the Mario universe." -Source:
http://www.denofgeek.us/games/mario/231792/marios-18-greatest-ranking-the-mario-games
3D in TV and Film
Futureworld
The very first 3D animation in any film was included in the 1976 movie called Futureworld, where A 3D animation of a rotating palm and face made of polygons is shown. This was actually the world's first 3D animation rendered in 1972 by Ed Catmull and Fred Parke.
The very first 3D animation in any film was included in the 1976 movie called Futureworld, where A 3D animation of a rotating palm and face made of polygons is shown. This was actually the world's first 3D animation rendered in 1972 by Ed Catmull and Fred Parke.
4 years later this animation was eventually discovered by some Hollywood exec and included into the 1976 sci-fi movie Futureworld. Today Ed Catmull is known as a co-founded and president of Pixar Studios. This animation is fairly simple to us now however at the time this was very revolutionary in terms of what 3D animations are today capable of.
Avatar Film
Avatar Film
Rise of the Planet of the Apes
Animation
Pixar's Tin Toy 1988
TV
Reboot
3D featured rarely on television until 1994 when a Canadian production company called Mainframe Entertainment based in Vancouver released a CGI TV series called ReBoot. The series was credited to be the first ever full-length, completely computer-animated TV series. ReBoot was a Canadian CGI-animated action-adventure cartoon series that originally aired from 1994 to 2001.
Now it is expected of the industry:
Breaking Bad
Pixar's Tin Toy 1988
TV
Reboot
3D featured rarely on television until 1994 when a Canadian production company called Mainframe Entertainment based in Vancouver released a CGI TV series called ReBoot. The series was credited to be the first ever full-length, completely computer-animated TV series. ReBoot was a Canadian CGI-animated action-adventure cartoon series that originally aired from 1994 to 2001.
Now it is expected of the industry:
Breaking Bad
3-D in Education
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