Write an evaluation of your project. Use your plan,
production log and blog posts to identify the strengths and weaknesses of your
design process. Try to establish whether or not your finished product has
achieved the aim of the project. Take into consideration anything said by
interested parties.
Evaluation
At the start of my side kick project, I honestly had no idea what I was going to think of for my robotic companion. So I created a mood board and sketched down the general idea I had.
Evaluation
At the start of my side kick project, I honestly had no idea what I was going to think of for my robotic companion. So I created a mood board and sketched down the general idea I had.
For my mood board, I just got general Ideas of any robotic companions I already knew about. I took inspiration from a variety of movies, video games, films and eve modern technology. I think this was a strength of my project as I did not simply take inspiration from the games industry but multiple with both realistic and fictional views of technological advancements. If I could do this project again I would make an attempt to get even more sources and inspiration for a specific style of robot, for instance I should have gotten a basic idea then used my mood board to get inspiration for that (in this case the gunslinger).
On the other hand, my weaknesses for this mood board was that I couldn't describe each of them due to my schedule, I was supposed to finish it as fast as possible this is because I wanted to have as much time designing the gunslinger as possible. If I could improve this work I would definitely focus a little more on the mood board.
The design pack was a detailed evaluation of my in depth plan to the character and how i was supposed to go about creating it, I think this went extremely well because I described in detail
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